Building Worlds in Unity
I craft immersive game experiences — from pixel-art platformers and tower defense to 3D endless runners and mobile educational games. Currently shipping keyboard learning games at Furtados School of Music.
Hi! I'm Digvijay — a game developer from Mumbai with a passion for building engaging, polished game experiences. I specialize in Unity with C#, covering everything from gameplay systems and enemy AI to custom shaders, VFX, and mobile deployment.
Currently working at Furtados School of Music, where I'm building a suite of interactive music education games for learning the keyboard — shipped cross-platform to WebGL, Android, and Windows.
My previous internship at Dikshavision LLP gave me hands-on experience shipping Turbo Rage — a full 3D racing game — to the Google Play Store, complete with spline-based AI, Google Play Games SDK integration, and VFX.
I love combining technical craftsmanship with visual creativity — whether it's a 2D pixel-art world, a low-poly 3D environment, or a procedurally generated endless runner.
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FSM-driven player controller with 8 states, input-buffered combo system, multi-type enemy AI, and a multi-phase boss encounter — built with modular C# architecture and Animator Blend Trees.
BFS dynamic pathfinding so enemies re-route live when towers block their path. Isometric grid with raycasting for tower placement, projectile handling, and wave-based difficulty scaling.
Procedural obstacle generation with Rigidbody physics on a shaky bridge. Inheritance-based C# obstacle hierarchy, ScriptableObject config, Animator transitions for run/trip/recover states.
NavMesh zombie AI with patrol/chase/attack FSM, multi-weapon raycast hitscan system, battery-drain flashlight mechanic, and ProBuilder-built environments in dark real-time lighting.
Spline-based AI navigation, custom HLSL wall-glow shader, Google Play Games SDK for leaderboards and login, VFX particle effects — shipped to Google Play Store during Dikshavision LLP internship.
BLE MIDI hardware integration, rhythm validation engine, Animator FSMs for note feedback, Rect Mask 2D UI for low-RAM Android, cross-platform build pipeline — live on WebGL & Google Play.
Beyond game dev — full-stack and frontend projects demonstrating Node.js backends, REST API design, React component architecture, and database integration.
Full-stack expense manager with user authentication (Passport.js local strategy), bcrypt password hashing, PostgreSQL for persistent storage, session management, and a budget/savings calculator. Structured with Express.js route separation and EJS templating.
Node.js + Express backend serving personalized anime recommendations via RESTful API endpoints. Connects frontend preference inputs to backend filtering logic, with EJS views for server-side rendering and modular route structure.
A clean React calculator built with functional components and hooks. Demonstrates React state management, controlled input handling, and component decomposition — a foundational project showing cross-platform UI development skills beyond Unity.
A playable mini game built right into this portfolio — dodge falling pixel blocks, collect gems, and survive as long as possible. Built with vanilla Canvas API to showcase game logic and animation skills.
Open to Junior game developer roles, freelance projects, and exciting collaborations. Based in Mumbai — available remotely. Let's build something awesome together!