Unity Game Developer

Digvijay
Sasane

Building Worlds in Unity

I craft immersive game experiences — from pixel-art platformers and tower defense to 3D endless runners and mobile educational games. Currently shipping keyboard learning games at Furtados School of Music.

developer.json
// Digvijay Sasane
{
  "role": "Game Dev",
  "engine": "Unity",
  "lang": "C#",
  "shipped": 2,
  "platforms": [
    "Android",
    "WebGL",
    "Windows"
  ],
  "status": "open_to_work"
}

About Me

🎮
1+
Years in Game Dev
📦
2
Games Shipped to Production
📱
3
Platforms Deployed
🎓
8.8
CGPA · B.Sc Computer Science
Unity C# Game Design Mobile WebGL

Hi! I'm Digvijay — a game developer from Mumbai with a passion for building engaging, polished game experiences. I specialize in Unity with C#, covering everything from gameplay systems and enemy AI to custom shaders, VFX, and mobile deployment.

Currently working at Furtados School of Music, where I'm building a suite of interactive music education games for learning the keyboard — shipped cross-platform to WebGL, Android, and Windows.

My previous internship at Dikshavision LLP gave me hands-on experience shipping Turbo Rage — a full 3D racing game — to the Google Play Store, complete with spline-based AI, Google Play Games SDK integration, and VFX.

I love combining technical craftsmanship with visual creativity — whether it's a 2D pixel-art world, a low-poly 3D environment, or a procedurally generated endless runner.

🌐 LinkedIn 🎮 itch.io

Game Projects

▶ CLICK ANY CARD FOR TECHNICAL DETAILS

2D PLATFORMERPC
Start screen Goblin combat Flying enemy Bow shooting Boss fight
Realm of the Death Bringer

FSM-driven player controller with 8 states, input-buffered combo system, multi-type enemy AI, and a multi-phase boss encounter — built with modular C# architecture and Animator Blend Trees.

FSMC#COMBO SYSTEMENEMY AIBOSS FIGHT
CLICK FOR TECH DETAILS
TOWER DEFENSEPC
Castle Defenders
Castle Defenders

BFS dynamic pathfinding so enemies re-route live when towers block their path. Isometric grid with raycasting for tower placement, projectile handling, and wave-based difficulty scaling.

BFS PATHISO GRIDWAVE SYSTEM3DVOXEL
CLICK FOR TECH DETAILS
ENDLESS RUNNERPC
Kings Rush menu Kings Rush run
Kings Rush

Procedural obstacle generation with Rigidbody physics on a shaky bridge. Inheritance-based C# obstacle hierarchy, ScriptableObject config, Animator transitions for run/trip/recover states.

PROCEDURALRIGIDBODYINHERITANCESCRIPTABLE OBJ
CLICK FOR TECH DETAILS
FPS SHOOTERPC
Zombie Shooter forest
Zombie Shooter

NavMesh zombie AI with patrol/chase/attack FSM, multi-weapon raycast hitscan system, battery-drain flashlight mechanic, and ProBuilder-built environments in dark real-time lighting.

NAVMESH AIRAYCASTPROBUILDERFPSLIGHTING
CLICK FOR TECH DETAILS
3D RACING ANDROID
🏎 TURBO RAGE
Turbo Rage

Spline-based AI navigation, custom HLSL wall-glow shader, Google Play Games SDK for leaderboards and login, VFX particle effects — shipped to Google Play Store during Dikshavision LLP internship.

SPLINE AIHLSLGOOGLE PLAY SDKVFXPUBLISHED
CLICK FOR TECH DETAILS
EDUCATIONAL MULTI-PLATFORM
🎹 KEYS ARE FUN
Keys Are Fun

BLE MIDI hardware integration, rhythm validation engine, Animator FSMs for note feedback, Rect Mask 2D UI for low-RAM Android, cross-platform build pipeline — live on WebGL & Google Play.

BLE MIDIRHYTHM ENGINECROSS-PLATFORMWEBGLPUBLISHED
CLICK FOR TECH DETAILS

Software Projects

Beyond game dev — full-stack and frontend projects demonstrating Node.js backends, REST API design, React component architecture, and database integration.

💰 FULL-STACK WEB APP
Expense Tracker App

Full-stack expense manager with user authentication (Passport.js local strategy), bcrypt password hashing, PostgreSQL for persistent storage, session management, and a budget/savings calculator. Structured with Express.js route separation and EJS templating.

Node.jsExpressPostgreSQLPassport.jsbcryptEJSREST API
🎌 REST API BACKEND
Anime Suggestion Website

Node.js + Express backend serving personalized anime recommendations via RESTful API endpoints. Connects frontend preference inputs to backend filtering logic, with EJS views for server-side rendering and modular route structure.

Node.jsExpressREST APIEJSCSS
🧮 REACT FRONTEND
React Calculator

A clean React calculator built with functional components and hooks. Demonstrates React state management, controlled input handling, and component decomposition — a foundational project showing cross-platform UI development skills beyond Unity.

ReactJavaScriptHooksComponent Architecture

Skills & Tools

Core Skills
Unity
70%
C#
65%
Game Design
65%
Enemy AI
60%
UI Design
60%
Mobile Dev
60%
Tools & Platforms
🎮
Unity
PRIMARY
💎
C# .NET
PRIMARY
📱
Android
DEPLOYED
🌐
WebGL
DEPLOYED
Unity Cloud
USED
🔑
Google Play SDK
INTEGRATED
✏️
VS Code
DAILY
🎨
HLSL / VFX
SHADERS
🔧
Git
VERSION CTRL

Playable Demo

PIXEL DODGE · MINI GAME
← → MOVE JUMP SPACE START/RESTART

Pixel Dodge
Mini Game

A playable mini game built right into this portfolio — dodge falling pixel blocks, collect gems, and survive as long as possible. Built with vanilla Canvas API to showcase game logic and animation skills.

Canvas API Physics Collision Procedural
🕹 Full Games on itch.io 📱 Keys Are Fun — Play Store

Get in Touch

Open to Junior game developer roles, freelance projects, and exciting collaborations. Based in Mumbai — available remotely. Let's build something awesome together!